
Daniel Plain
Science and Trade Institute Caldari State
481
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Posted - 2012.12.07 00:13:00 -
[1] - Quote
Jame Jarl Retief wrote: So, for all intents and purposes, I AM playing WoW submarines in space.
As a point of interest, I have never, ever managed to go completely broke in EVE. Just...never happened. However, there was a time in WoW in early 2005 when I was raiding Molten Core, where I would walk off with 20-25g repair bill (back when repair costs were based on armor HP, and thus plate armor repair costs were insane), and that DID break me. Luckily as a main tank, the group chipped in a little bit and kept me and the two offtanks repaired. By ourselves, there was no way in holy hell we'd have been able to afford 20-25g for a night of raiding, that took days, perhaps as much as a week to farm. And unlike EVE, you couldn't even P2Win and just sell a PLEX for ISK, now THAT was harsh! So when people compare "cold and harsh EVE" to "carebear WoW", I remember vanilla WoW (the first 2-3 years) and chuckle, because by comparison EVE is laughably easy and forgiving.
quoted for truth and nostalgia.
in other exciting news: drone aggro. my .02 ISK on it are as following: the problem with the current mechanics is that drones are not seen as expendable ammo. they are too expensive at first glance and your drone bay is often not large enough to replenish lost drones in a reasonable manner. furthermore, losing your drones can mean losing your shiny mission ship, a prospect most mission runners dread, and rightly so. i understand CCPs desire to work against afk missioning but having to watch your drones is an annoying and tedious ordeal, especially in combination with the stage aggro bug. now, eve is not exactly known for its user friendliness (industry jobs, POS management etc.), so i am willing to let it slide. but. you should consider what this change does to ship balance in pve. many a space potato will become a hangar potato and some players got their ability to make money reduced severely, while others hardly even notice the change (i'm looking at you MWD machariels).
the other relevant topic is EWAR. now, I am not against the tracking disruptor change in general, as it briings the 'annoyingness' of TDs in line with dampeners and ECM. but. if you decide that npc ecm is supposed to be annoying, you should make it so across the board. right now, angel space is a paradise (pun intended) for missioners. the only reason to mission anywhere else is not having the skills for a machariel/vargur/navy raven. if you want to keep npc ewar, you should think of something for angels that actually increases mission times the way ECM, dampening and TDs do. (btw, blood raider neuts are not as bad as sansha tracking disruptors but potentially more dangerous because they shut down your tank, so i am fine with them.) aside from the faction imbalance, my personal feeling is that in the current state, ECM, damps and TDs are a little stronger than they should be. in many missions, you can lose up to 30 minutes if you can't manage to snipe the right NPCs fast enough. sometimes it's even faster to repeatedly warp off and then come back in to try and alpha the ewar ships rather than dealing with the ewar on grid. i can deal with it if i have to but it seems somewhat clunky.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |